Proficiencies
Game Design
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Level Design
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Greyboxing
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Scripting (Visual and Code)
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System Design
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Narrative Design
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Writing and maintaining Design Documents
Level Design
Greyboxing
Scripting (Visual and Code)
System Design
Narrative Design
Writing and maintaining Design Documents
Environment Art
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Level Design
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Greyboxing
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Scripting (Visual and Code)
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System Design
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Narrative Design
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Writing and maintaining Design Documents
Set-Dressing
Spacial Design
Hard-Surface Modeling
Texturing
Lighting
Animation
Other Proficiencies
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Level Design
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Greyboxing
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Scripting (Visual and Code)
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System Design
-
Narrative Design
-
Writing and maintaining Design Documents
German (native)
English (fluent)
UE5 PCG Framework
Traditional Painting Skills
Unreal Engine
Unity
Radiant
Blender
Maya
Substance Painter
Photoshop
About_Me

Hi!
I love games, seals, metal, and everything dark and creepy… or just plain cute.
I’m a versatile developer specializing in Environment Art and Level Design, while also having picked up a wide range of other skills, including Scripting, Narrative Design, System Design and 3D Modeling.
Before completing my bachelor’s thesis, and with it my degree in Media Informatics and Interactive Entertainment at HSMW, I worked at a small indie studio, where I played a major role in shaping the adventure game 'Detective of the Dead' as Game Designer.
Currently, I am looking for an exciting opportunity to put my skills to use and to continue growing as a developer. I enjoy challenges that push me outside my comfort zone and thrive in both collaborative team settings and independent projects.


