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  Proficiencies 

Game Design

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • Narrative Design

  • Writing and maintaining Design Documents

Level Design

Greyboxing

Scripting (Visual and Code)

System Design

Narrative Design

Writing and maintaining Design Documents

Environment Art

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • Narrative Design

  • Writing and maintaining Design Documents

Set-Dressing

Spacial Design

Hard-Surface Modeling

Texturing

Lighting

Animation

Other Proficiencies

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • Narrative Design

  • Writing and maintaining Design Documents

German (native)

English (fluent)

UE5 PCG Framework

Traditional Painting Skills

Unreal Engine
Unity
Radiant
Blender
Maya
Substance Painter
Photoshop

 About_Me 

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Hi!

I love games, seals, metal, and everything dark and creepy… or just plain cute.

I’m a versatile developer specializing in Environment Art and Level Design, while also having picked up a wide range of other skills, including Scripting, Narrative Design, System Design and 3D Modeling.

 

Before completing my bachelor’s thesis, and with it my degree in Media Informatics and Interactive Entertainment at HSMW, I worked at a small indie studio, where I played a major role in shaping the adventure game 'Detective of the Dead' as Game Designer.

Currently, I am looking for an exciting opportunity to put my skills to use and to continue growing as a developer. I enjoy challenges that push me outside my comfort zone and thrive in both collaborative team settings and independent projects.

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TRISTAN HEESE

Game_Designer & Environment_Artist

 Keep_Looking 

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Projects

RustyWndmill

ARtstation

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