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TRISTAN HEESE 

Game Designer & Environment Artist

ABOUT ME

MY NAME IS
TRISTAN HEESE

I love games, seals, metal, and everything dark and creepy… or just cute.

I’ve specialized in Environment Art and Level Design but have also picked up various other skills, including scripting, narrative, and system design.

Currently, I am writing my bachelor's thesis on using PCG to set-dress levels in Unreal Engine 5, which I will complete in early May.

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I am always eager to learn new things in game development and continuously strive to improve through various projects.

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Before starting my bachelor's thesis, I worked at a small indie company, where I played a major role in shaping the adventure game Detective of the Dead.

Skills

Environment Art

  • Set-Dressing

  • Hard-Surface Modeling

  • Texturing

  • Lighting

  • Animation

Game Design

  • Level Design

  • Greyboxing

  • Scripting (Visual and Code)

  • System Design

  • ​Narrative Design

  • Writing GDDs

Other Skills

  • German (native)

  • English (fluent)

  • Proficient in using the UE5 PCG Framework

  • Traditional Painting Skills

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ENVIRONMENT ART

A FOREST PATH

Completed

This environment was made in order to learn new a workflow concerning compositing and terrain creation, which was made using Blender.

Goals

  • Learning a new method to create detailed terrain

  • Getting better at compositing

Other Learnings

  • Handling performance constraints better

GAME PROJECTS

DETECTIVE OF THE DEAD

Actrio Studio - Release TBA

In this adventure game set in the mexican underworld you play Detective Alejandro, who has to solve variouse strange cases with the help of his magic dog Xolo.

My Roles

  • Game Designer

  • 3D Artist

Learnings

  • Working as a part of a small Indie Team

  • Creating a comercial game

  • Designing mechanics for an adventure game

  • Narrative design 

  • Using the Adventure Creator to create game systems

  • Creating styilzed assets

PCG

Bachelor's Thesis

March - May 25

For my Bachelor's Thesis I am working on how to set-dress levels in a self-made tactical shooter faster.

Goals

  • Combining artistic and design constraints inside a procedural content generatioon framework

ASSETS

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CONTACT ME

SEND ME A MESSAGE

+49 (0) 176 233 21305

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