
TRISTAN HEESE
Environment Artist & Level Designer
ABOUT ME

MY NAME IS
TRISTAN HEESE
I love games, seals, metal, and everything dark and creepy… or just cute.
I’ve specialized in Environment Art and Level Design but have also picked up various other skills, including scripting, narrative, and system design.
Currently, I am writing my bachelor's thesis on using PCG to set-dress levels in Unreal Engine 5, which I will complete in early May.
I am always eager to learn new things in game development and continuously strive to improve through various projects.
Before starting my bachelor's thesis, I worked at a small indie company, where I played a major role in shaping the adventure game Detective of the Dead.
Skills
Environment Art
-
Set-Dressing
-
Hard-Surface Modeling
-
Texturing
-
Lighting
-
Animation
Game Design
-
Level Design
-
Greyboxing
-
Scripting (Visual and Code)
-
System Design
-
Narrative Design
-
Writing GDDs
Other Skills
-
German (native)
-
English (fluent)
-
Proficient in using the UE5 PCG Framework
-
Traditional Painting Skills

ENVIRONMENT ART


A FOREST PATH
Completed
This environment was made in order to learn new a workflow concerning compositing and terrain creation, which was made using Blender.
Goals
-
Learning a new method to create detailed terrain
-
Getting better at compositing
Other Learnings
-
Handling performance constraints better
GAME PROJECTS




DETECTIVE OF THE DEAD
Actrio Studio - Release TBA
In this adventure game set in the mexican underworld you play Detective Alejandro, who has to solve variouse strange cases with the help of his magic dog Xolo.
My Roles
-
Game Designer
-
3D Artist
Learnings
-
Working as a part of a small Indie Team
-
Creating a comercial game
-
Designing mechanics for an adventure game
-
Narrative design
-
Using the Adventure Creator to create game systems
-
Creating styilzed assets
PCG
STYLIZED FOREST
June 24
This was a first test of Unreals PCG framework, where I created a forest environment using stylized assets I bought some time ago.
Goals
-
Learning the basics of the Unreal PCG framework
ASSETS
